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Gem rip packs · Pokemon only, per-card odds and values published in full
9.8% of sampled pulls came back worth at least what the card cost. The middle 80% landed between 4.0% and 4.0% — the average sits above the typical rip because the top band carries it, which is what a chase pack is built to do.
| Tier | Value | Advertised | Observed |
|---|---|---|---|
| Common | $0.02–$0.02 | 90.0% | 90.2% n=3886 |
| Epic | $3.35–$3.58 | 9.0% | 8.7% n=376 |
| Legendary | $11.34–$11.34 | 1.0% | 1.1% n=46 |
Sort any column — sorting asks the whole sample, not just the rows shown. Tap a row to open the reveal and share it.
| Card⇅ | Value⇅ | Multiple⇅ |
|---|---|---|
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $3.44 | 6.88x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $3.38 | 6.76x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x | |
| $0.02 | 0.04x |
Showing 50 of 4,308 sampled — sorted across all of them.