Every Magic: The Gathering pack we've measured — sealed boosters and graded singles. Ranked by the typical rip — the median return real pulls delivered, where half came back above and half below. Not a published estimate and not an average one grail can carry.
| #▲ | Pack⇅ | Mean | |
|---|---|---|---|
| 34 | Sealed Magic: The Gathering Booster Courtyard · Magic | 119.8% mean · 1,761 typical 85.0% | Visit |
| 350 | Mythic Planeswalker Rip Gacha · Magic | 78.1% mean · 183 typical 36.2% | Buy |
| 424 | Planeswalker Rip Gacha · Magic | ~88.0% mean · 48 · prov. typical 54.3% | Buy |
| 504 | Sealed Magic: The Gathering Booster Courtyard · MagicSold out | 201.1% mean · 3,020 typical 64.0% | |
| 505 | Sealed Magic: The Gathering Booster Courtyard · MagicSold out | 164.9% mean · 660 typical 134.8% |
Magic: The Gathering is the oldest trading card game there is and has the deepest secondary market of any of them — and it is barely represented in card ripping. Three of the sites we track sell Magic packs, eleven are in our catalogue, and one has enough sampled pulls to rank.
That one is Courtyard's $10 Sealed Magic: The Gathering Booster, and it is worth reading properly rather than glancing at, because it is a clean illustration of how sealed product behaves differently from graded singles.
The rest of the catalogue is on the individual pack pages, where each operator's published odds are shown whether or not we have measured the pack yet. This page fills in as pulls accumulate.
The biggest card market with the smallest rip presence, and the mismatch is the story. Eleven packs across three sites, one of them ranked so far. That one — Courtyard's $10 sealed booster — has a typical rip of about 60% of the pack price but an average of about 140%, one of the widest gaps we measure on any single pack. That shape is what a sealed booster looks like when you measure it: most open to modest value, and occasionally one contains something that changes the arithmetic entirely. It is the most honest lottery on the site, and it is $10.
Magic has a thirty-year back catalogue, an established grading and dealer network and genuine six-figure cards. On paper it is an obvious fit for a vaulted rip site.
In practice these platforms grew up around Pokémon and, more recently, One Piece, and their vaults reflect that. Magic's value is also concentrated differently: much of it sits in older, rarer, harder-to-source cards rather than a steady stream of modern graded rookies, which makes filling a repeatable pack difficult.
The result is that most Magic product on these sites is sealed boosters — something an operator can buy in quantity — rather than graded singles.
Courtyard's $10 Sealed Magic: The Gathering Booster has been sampled more than 300 times. Its typical rip returns about 60% of the pack price; its average returns about 140%.
A gap that wide on a single pack is unusual and it is exactly what you would expect from sealed product. Most boosters open to a few dollars of playable commons and uncommons. A small number contain a mythic or a serialised card worth many times the booster, and those lift the average on their own.
So the two numbers answer different questions honestly. On any one $10 booster, expect the typical outcome. Across many, the average is the figure that describes what you got — and it is well above the price.
A graded single has a grade and a market comp, so an operator's stated value can be checked against sales of the same card in the same grade. A sealed booster has a product price that moves with the set's popularity and print run, and no grade at all.
That changes how to read a return. When we measure a graded-single pack we compare a checkable card value against the pack price. When we measure a sealed booster we compare the operator's product valuation against the pack price, and that market is thinner and moves in bigger steps.
It also changes what you get. A sealed booster you redeem is something you can open yourself, with all the variance that implies — a lottery ticket containing lottery tickets, which is either the appeal or the drawback depending on why you are here.
Only one Magic pack has enough sampled pulls to rank so far — Courtyard's $10 Sealed Magic: The Gathering Booster, with a typical rip around 60% of the pack price and an average around 140%. The board above shows it with its sample size, and the other Magic packs have their published odds on their own pages.
These platforms grew up around Pokémon and One Piece, and their vaults reflect that. Magic's value is also concentrated in older, rarer cards that are hard to source repeatably, which makes a consistent pack difficult to fill. Only three of the sites we track sell Magic at all, with eleven packs between them.
Because it is sealed product. Most boosters open to modest value, and a small number contain a mythic or serialised card worth many times the booster price — enough to lift the average well above the typical outcome on their own. Both figures are shown on the board.
Mostly sealed modern boosters rather than graded singles. That is a different product: it carries a market price for the sealed item rather than a grade-backed valuation, and if you redeem it you get something you can open yourself.
Yes — it fills in as pulls accumulate. Every Magic pack is sampled continuously from the operators' own live feeds, and packs join the board the moment they have enough pulls behind them to rank. Two more are already close.
Figures on this page are measured from live pulls on the operators' own feeds, at their stated card values and the pack price in force at the time of each pull. Returns are gross — cashing a card back takes the site's buyback cut off the top. Written 2026-08-15; the board and the widgets update on their own. Full methodology →