RipRanks

Best Disney Card Rip Packs

Every Disney pack we've measured, from the sites that sell them. Ranked by the typical rip — the median return real pulls delivered, where half came back above and half below. Not a published estimate and not an average one grail can carry. 12 more Disney packs are still being sampled.

Packs ranked
3
1 operators
Best observed
no live sample yet
Middle of the board
78.7%
across 3 measured packs
Ranked by
Average
≥ 100 pulls
Every figure here is measured. Mean is every dollar of card value out over every dollar in — the expected value, and what this board ranks on, because over enough rips it is the figure that describes what a pack does. Typical rip is the median of the same sample: half of real pulls came back above it, half below. Where the mean sits far above the median the pack is jackpot-driven — you usually lose, occasionally win big. A mean needs a sample behind it, so Min. pulls is yours to set, and packs below it leave the board rather than sitting on it with a figure we would not stand behind. Packs we haven't sampled aren't on this board — an odds-derived estimate turned out not to predict what comes back, so we no longer rank anything on one. Returns are gross. How you cash out — cash, crypto or store credit, and at what buyback rate — is a property of the brand rather than the pack, so it lives on each site's card. Costs are in USD; gem-priced sites at the 1¢ base rate.
#PackTypical rip
364
~84.7%
mean · 13 · prov.
typical 64.9%
Buy
374
~78.7%
mean · 19 · prov.
typical 62.5%
Buy
392
~49.3%
mean · 10 · prov.
typical 52.2%
Buy

Disney card rips, in detail

Disney is the smallest category on this site. One operator sells it — Pullmarket, with fifteen packs catalogued — and we have recorded 46 attributed Disney pulls in total. No Disney pack has enough sampled pulls to rank yet, though two are partway there.

We would rather tell you that than fill the page. There is no board above because there is nothing on it we would stand behind, and putting a ranking on 46 pulls would be inventing precision we do not have.

What we can point you to is the pack pages themselves, which show Pullmarket's published odds and prices for all fifteen packs whether or not we have measured them. And this page updates on its own as pulls arrive.

Our verdict

A single-operator category we are still sampling. Across the 46 Disney pulls recorded so far the typical one came back at about 58% of the pack price and the average at about 80% — but on 46 pulls those are hints rather than findings, and a single good card would move both substantially. If you are ripping Disney it is almost certainly because you want the cards, and that is the right reason: this is a category collected for the characters rather than for graded rookie-card comps.

What the measured pulls show

  • One operator sells Disney packs — Pullmarket, with 15 catalogued.
  • 46 attributed Disney pulls so far. No pack has enough to rank; two are provisional.
  • Across those pulls, the typical one returned ~58% and the average ~80%.
  • Those figures rest on a very small sample and should be treated as provisional.
  • Disney value is driven by character and nostalgia rather than by graded rookie markets.

Why Disney behaves differently

Every other category on this site is priced against an established graded-card market. A PSA 10 Wembanyama or a PSA 9 Charizard has comps — recent sales of the same card in the same grade, in volume, that an operator can point at.

Disney cards have a thinner and more sentimental market. Value concentrates around specific characters and specific eras rather than around a rookie season, and the buyer base overlaps more with Disney collecting generally than with card investing.

That makes an operator's stated card values harder to check here than in Pokémon or sports — not wrong, but resting on a shallower set of comparable sales. It is worth knowing even before the sample-size problem.

What we can and cannot tell you yet

We can tell you which Disney packs exist, what they cost and what Pullmarket publishes as odds for each — all of that is on the individual pack pages and is current.

We cannot tell you which is the best value, because 46 pulls will not support that claim. Our threshold for ranking a pack is a hundred sampled pulls for that specific pack, and no Disney pack has reached it — although two have passed the lower bar where we will show a provisional figure with the caveat attached.

The page fills in on its own. The packs are sampled continuously from the operator's live feed, and rows appear here as soon as there are enough pulls behind them.

Disney card rips: common questions

Which Disney rip pack is best?+

We cannot say yet, and we would rather tell you that than rank a category on 46 pulls. No Disney pack has reached the hundred sampled pulls we require before ranking it. The pack pages show Pullmarket's published odds and prices for all fifteen packs in the meantime.

Why is Disney such a small category?+

One operator sells it. These platforms grew up around Pokémon, One Piece and sports, where there is a deep graded-card market to price packs against. Disney's market is thinner and more character-driven, which makes a repeatable pack harder to build.

Are Disney cards graded like Pokémon cards?+

Some are, but the market behind them is much thinner. Value concentrates around characters and eras rather than around graded rookie cards with high sale volume, so an operator's stated values rest on fewer comparable sales than they would in Pokémon or sports.

What return have Disney pulls shown so far?+

Across the 46 attributed pulls recorded so far, the typical one came back at about 58% of the pack price and the average at about 80%. On a sample that small both figures could move a long way, and a single strong card would move them on its own.

Will this page improve?+

Yes, automatically. The packs are sampled continuously from the operator's live feed, and packs join the board as soon as they have enough pulls behind them to rank. Two are already partway there.

Figures on this page are measured from live pulls on the operators' own feeds, at their stated card values and the pack price in force at the time of each pull. Returns are gross — cashing a card back takes the site's buyback cut off the top. Written 2026-08-15; the board and the widgets update on their own. Full methodology →