
Pokémon graded-card packs · one slab per pack · sell back at 100%
Six things, weighted. Hover one for what it measured.
4.2/ 5
Good, with a trade-off or two
Terms checked 2026-11-09.
Not checked yet: min buy-in, deposit fees, withdrawal fee, vault cost.
By Lars Langenstueck, reviewed 2026-11-09
CardOutpost sells digital packs that each reveal one real card; the seven it shows a signed-out visitor are Pokémon packs of graded cards. You can keep the card in its vault, have the slab shipped to you, list it on its member marketplace, or sell it back to CardOutpost for 100% of its displayed value. It is run by Arcade Processing LLC, registered in Wilmington, Delaware.
The thing to understand before you deposit is how money moves. What you put in becomes Pack Balance, which only buys packs and can't be withdrawn or refunded. Only what you get from selling cards back lands in Earnings Balance, which you can cash out.
Our verdict
A tidy slab-pack site with a sell-back few of the sites we track match: 100% of the card's displayed value, no fee deducted, by its own FAQ and terms (which keep the right to add a fee later). Every pack shows a floor and a ceiling before you buy, from about two-thirds of the price (at the default Normal style) up to ten times it, and its Odds panel, open without an account, gives the chance of each value band and an average item value. What CardOutpost doesn't publish is a full pull feed, so we have no return to measure yet. Deposits are one-way: they only buy packs, and only sell-back proceeds come back out, after an ID check for cash.
Seven Pokémon packs, one graded card each: Premium at $25, Elite $50, Master $100, Grail $250, Legendary $500, God $1,000 and Titan $2,500.
Each pack in the picker shows two numbers before you buy, a minimum value and a max pull. On 8 and 9 November the max pull was ten times the price on all seven, from $250 on the Premium to $25,000 on the Titan, and the minimum value about two-thirds of the price: $16 on the $25 pack, $1,680 on the $2,500 one. That floor is for the default Normal pack style; a High style lowers it ($7 on the $25 pack) in exchange for better chances at the top. The FAQ is plain that the max pull is a ceiling, not what a typical pack returns.
Those seven are what a signed-out visitor is shown. Its public showroom of recent pulls also includes One Piece, baseball and basketball slabs and ungraded Pokémon cards, from packs the public picker doesn't list; we haven't seen those packs.
CardOutpost stocks cards by card, grade and grading company rather than by individual slab. Ship a card and you get that card, at that grade, from that grader, but with its own certification number rather than the one pictured. If the card you ask for isn't available, the terms let CardOutpost hold your request until it is, offer a substitute of equal or greater displayed value, or buy the card back at its displayed value.
Pulls come from a weighted random system on CardOutpost's servers. The FAQ says it is audited and that nothing adjusts for who you are, what you've spent or how you've done so far.
The FAQ also says the odds sit on every pack before you buy, and you can read them without an account: the What's inside button on each pack in the picker opens an Odds panel with the chance of landing in each value band. On 9 November the $25 Premium Pack, at the Normal style, read 55% for $16–$21, 24.9% for $21–$25, 15.75% for $25–$31, 2.25% for $31–$50, 2% for $50–$100 and 0.1% for $100–$250. The homepage calls the pulls provably fair; we found no published seed or verification method on the public site.
Under the bands the panel gives an average item value, "before value corrections and sellback fees" in its words: $23.35 on the $25 pack on 9 November, and 93.4% of the price on all seven packs. That is CardOutpost's figure, not one we measured. Both public lists of pulls we found, the homepage's featured pulls and the showroom, show no card from these seven packs worth less than the pack, so they can't show what a typical pack returns, and we don't show a measured return for CardOutpost for that reason.
Money you deposit becomes Pack Balance. The terms describe it as prepaid credit for packs: no cash value, not withdrawable, not transferable, and refunded only where the law requires it or for a genuine duplicate charge.
Sell a card back and the proceeds go to Earnings Balance, which you can withdraw or spend on more packs. So the 100% sell-back is the one road from a deposit to cash. Two exceptions: cards from free streak packs sell back into Pack Balance, and a marketplace sale pays you in whichever balance the buyer paid from.
How you can withdraw depends on how you paid. Per the FAQ, a card, Apple Pay, Google Pay or PayPal deposit withdraws to PayPal; a bank transfer through Stripe Connect withdraws to your bank (offered for US accounts); a crypto deposit withdraws as USDC on the Base network.
Cash withdrawals need an identity check first, through Didit and Stripe Identity: a government photo ID and a live selfie, and the name on the payout account has to match it. USDC can go out before the check until your lifetime crypto withdrawals reach a limit. USDC usually arrives within minutes; a bank transfer takes about two business days; PayPal withdrawals are processed by hand within 24 to 48 hours, then take one to three business days. First withdrawals, and any within 72 hours of a deposit, may be held for a security review.
One for US players: the terms say CardOutpost may issue a Form 1099 once your withdrawals reach the IRS threshold, currently $600 a year.
Request a shipment from your inventory: up to five cards per package, with a combined value of at least $20, each in a magnetic case. The FAQ prices it at a flat $20 a shipment, or $10 for Outpost Gold members, plus $5 for the case, and the terms, updated in October, also call it a flat rate; the shipping policy, last updated in September, says instead that shipping is not a flat fee and varies with destination, value and carrier. Either way the total is shown before you confirm, and import duties are yours.
CardOutpost ships to 32 countries, listed in its shipping policy, including the US, Canada, the UK, much of Europe, Japan and Australia. Elsewhere you can still buy and hold cards; you just can't have them delivered. The FAQ allows up to four weeks for a standard shipment, because cards come from international suppliers, and within seven days for slabs already in its vault.
If a card fails its quality check before dispatch, it goes back to your inventory and CardOutpost offers to buy it back at 110%.
Instead of selling back, you can list a card for other members at any price from 50% of its market value up. Listings run seven days, and buyers can make offers.
A daily streak gives a free pack on days 1, 3 and 7 of a seven-day ladder and XP in between; miss a day and it resets. Outpost Gold is a membership: $10 shipping instead of $20 in the FAQ's pricing and, per the homepage, priority shipping and priority cash-out.
It suits you if you want Pokémon slabs and like knowing you can sell any pull back at its full displayed value, with the floor and ceiling of each pack on screen before you rip.
It suits you less if you want to be able to take a deposit back out: you can't. It is offered mainly to US residents, and to others where their own law permits; it checks your location, and using a VPN to get around that can cost you your account and balances. Players must be 18, or 21 in states that require it.
Odds, packs and terms are CardOutpost's to change.
It is run by Arcade Processing LLC of Wilmington, Delaware, publishes full terms, an AML/KYC policy and a responsible play policy, shows each pack's odds without an account, and says it ships the real graded card you pull. One thing to know first: deposits can't be withdrawn; only money from selling cards back can.
Only what you get from selling cards back (your Earnings Balance), by PayPal, bank transfer or USDC on Base, matched to how you paid. Deposits sit in Pack Balance, which only buys packs. Cash withdrawals need an ID check first.
Not as of 8 November 2026: its FAQ and terms say you get 100% of the displayed value with no fee deducted. The terms keep the right to add buyback fees; the rate shown when you sell is the one that applies.