
Multiplier odds you can check · Pokémon, One Piece, sports · packs from $0.50
Not yet verified: min buy-in, deposit fees, withdrawal fee, payout speed, vault cost, ID check, regions.
By Lars Langenstueck · Founder, RipRanks · Last reviewed 2026-08-31 · Updated 2026-09-11
Gacha runs 67 packs at pull.gacha.game, from a $0.50 rip up to a $1,999 Advanced Conqueror's Promo Pack. Thirty-two are single graded cards, thirty-five are sealed product, and they span ten categories — Pokémon and One Piece dominate, with Lorcana, Riftbound, Dragon Ball and four sports lines alongside. You pull, you get one card, and you either keep it or take an instant buyback.
What makes it worth a close look is how it publishes its odds. Every other site we track gives you value bands — "$50 to $99, 24% of the time" — which sounds precise but isn't: to turn that into an expected value somebody has to pick a number inside each band, and that choice quietly does a lot of the work in the answer. Gacha instead publishes a probability against an exact multiplier of the pack price. A 5% chance at 3× on a $99 pack is $297, not a range you have to guess inside.
That difference means the expected value is a sum, not a model. We ran it on all 67 packs and two things came out clean: the probabilities sum to exactly 1.000000 every time, and evaluating them reproduces Gacha's own published figure to the cent on every single pack. The number on our board isn't our estimate of their odds or their claim taken on trust — it's their odds, done as arithmetic.
Every category we have a real sample for, deepest first, with what those packs returned across the reveals we recorded.
Every pack we have a large enough sample for, richest first. “Typical” is the median pull against the pack price — what a middling open looks like, as opposed to the average, which a single grail can lift on its own.
| Pack | Price | Measured return | Typical | Pulls |
|---|---|---|---|---|
| Storm Emeralda Pokemon RipBest so far: Storm Emeralda Box · $185 | $2 | 82.8% | 0.17x | 12,802 |
| Pokémon Asia Quick Rip PackBest so far: Glory of Team Rocket Booster Box · $270 | $3 | 86.9% | 0.26x | 9,415 |
| One Piece Asia Quick Rip PackBest so far: OP15 Adventure on KAMI Island Sealed Case · $1,000 | $5 | 85.3% | 0.50x | 7,712 |
| Pokemon Grass & Fire PackBest so far: GARDEVOIR ex · $481 | $42 | 100.9% | 0.86x | 7,364 |
| Pokémon Asia Explorer Rip PackBest so far: Nihil Zero 2-Booster Box Bundle · $150 | $3 | 96.3% | 0.79x | 5,474 |
| Pokémon 30th Anniversary PackBest so far: CHARIZARD · $358 | $30 | 99.7% | 0.85x | 4,123 |
| World Cup Freekick RipBest so far: WC Hobby Blaster Pack · $18 | $1 | 74.7% | 0.46x | 3,096 |
| Pokémon Vintage Holo RipBest so far: 2000 Hitmontop Holo · $430 | $20 | 90.7% | 0.67x | 2,804 |
That places Gacha 13th of the 19 operators we currently measure, ranked the same way every board on this site is — on the average return across every recorded rip. These come from 99,419 reveals we recorded from Gacha's public feed — not from odds it advertises. How we measure.
Showing the 8 deepest samples of 57 measured packs — see them all.
You buy a pack, it opens to one real card, and from there you either keep it — it ships from their US or Hong Kong vault — or take the instant buyback and be done. Every pack contains exactly one item, which keeps the maths simple.
The catalogue splits two ways. Twenty-five "cards" packs pull a single graded slab: the One Piece Bounty Hunter pack at $99, the Pokémon Legendary Chase at $1,000, and so on. The other twenty-eight are "sealed-product" rips, mostly cheap — a $0.50 World Cup pack, a $2.25 Dragon Ball capsule — where what you pull is a sealed pack rather than a graded card. Both use the same odds mechanism.
Each pack publishes between 10 and 20 outcome tiers. Each tier is a probability and a multiplier of what you paid. On the $99 One Piece Bounty Hunter pack the tiers run from 0.45× ($44.55) at the bottom through 1× ($99) in the middle up to 15× ($1,485) at 0.063%. Multiply each probability by its multiplier, add them up, and you get 1.05 — a 105% expected value, which is exactly the $103.95 Gacha publishes for that pack.
This is the part other sites can't offer. When an operator publishes a band of "$500 or more" with no ceiling, any expected value derived from it is a function of what you assume about the cards inside it — which is why for some operators we publish their own stated figure instead of computing one, and say so. Here there is nothing to assume. We check both invariants on every collection run, and if either ever breaks, the figure comes off the board until someone looks at it.
For readability the pack pages show Gacha's own five display bands with their real price ranges rather than twenty numeric tiers. The expected value never comes from those bands — it comes from the tiers underneath.
Most packs publish a minimum guarantee: the lowest tier's multiplier, expressed as a percentage of the price. It runs from nothing on a couple of packs up to 56% on the One Piece Emperor Collector pack, and it's typically 45–55% on the bigger chase packs.
It's a real feature and worth understanding precisely. A 45% floor means no pull can return less than 45% of what you paid — you cannot get nothing. It does not mean you tend to get 45%; on that same pack the floor tier is also the single most likely outcome band. The floor caps how bad a pull can be, not how bad it usually is.
Buyback is published per pack and runs 85% to 93%, with 93% on most of the cheap rip packs and the lower rates on the big chase ones. It's the inverse of what you might expect: the packs with the best advertised return tend to have the worst cash-out rate.
That haircut is where the advertised figures meet reality. A pack advertising 105% returns about 92% if you sell everything straight back at 88%. Keeping the card instead retains its full value and leaves you to sell it yourself, which is a real option here since the cards are graded and shipped. Neither route is hidden — both are published per pack, and both are worth doing the arithmetic on before you pull.
Gacha publishes a public feed of recent pulls, 100 rows deep, and it's a good one: each row carries the value in dollars, the pack it came from, and the full card. Every pack in the catalogue maps to it, so we can measure a real return per pack rather than only site-wide.
Our early sampling puts the typical pull well below the advertised expected value. That gap is not evidence of anything wrong — it's the normal shape of jackpot-weighted odds, where a small number of big multipliers carry the average while most pulls land in the bottom band. It is exactly the reason we publish a measured median alongside the advertised figure rather than either alone. The sample needs to grow before the per-pack numbers mean much, so treat the measured column as provisional until it crosses our threshold, and read 103% as the ceiling the odds describe rather than the outcome you should expect.
If you want the physical card rather than the buyback, Gacha ships internationally and handles duties in one of two ways, which their help centre explains properly — more properly than most operators bother to.
On DDP shipments, "duties and taxes are calculated and added to your total at checkout, before you confirm your order", and nothing further is billed later. On DDU shipments they are not included, and your own customs office or courier invoices you after assessment. Gacha offer DDP where it is available and publish import tax rates by country, which is genuinely useful if you are outside the US and trying to work out what a slab will really cost to get home.
The practical advice is the one their own article gives: look at the shipping cost breakdown at checkout. If duties are itemised there, you are on DDP and you will not be billed again. If they are not, budget for a second bill you cannot see yet.
It publishes the most checkable odds of any operator we rate, its own expected value agrees with those odds to the cent on all 67 packs, and it states a buyback rate and a minimum floor per pack. On transparency of mechanism it sets the bar for this category.
The honest caveats: settlement runs through a wallet, so the cash-out path is yours to manage; card values are Gacha's own figures rather than an independent market source, and our measured returns inherit that; and the advertised return is gross, before a buyback that takes 7–15%. None of that is concealed, and unusually for this industry, every number needed to check the claims is published.
That's our read on Gacha. Their odds, packs and terms are theirs to change — worth a look before you rip.
A card-rip site with 67 packs from $0.50 to $1,999 across Pokémon, One Piece, Lorcana, Riftbound, Dragon Ball and four sports categories. You pull a pack, get one graded card or sealed product, and either keep it or take an instant buyback.
Yes, and in the most checkable form we've seen. Each pack lists 10–20 outcome tiers, each a probability against an exact multiplier of the pack price — not a value band. We verify that the probabilities sum to 100% and that evaluating them reproduces Gacha's own published expected value. On all 67 packs both hold exactly.
The published odds work out to 102% to 110% gross depending on the pack, averaging 103.2% across the catalogue. That's before the buyback, which takes 7–15% — so selling straight back lands you nearer 90–96%. Our measured median from live pulls sits below the advertised figure, which is normal for jackpot-weighted odds.
Most packs publish a floor — the lowest possible outcome as a percentage of what you paid, from 0% up to 56%. A 45% floor means no pull can return less than 45% of the price. It caps how bad a single pull can be; it isn't what you typically get.
Published per pack, between 85% and 93%. Most of the cheaper rip packs are 93%; the larger chase packs run lower. You can keep the graded card instead and retain its full value, at the cost of selling it yourself.