
Graded card rip packs · One Piece, Pokémon, sports
Not yet verified: min buy-in, deposit fees, withdrawal fee, payout method, payout speed, where they ship.
Pullmarket sells gems in fixed deposit “stacks.” Every deposit adds a ~3% processing fee; larger deposits add a bonus (up to 4%). Gems are store credit — this cost is paid at deposit and can't be cashed back out. Net, the same gem costs anywhere from 1.061¢ (smallest deposit) down to 0.990¢ (largest) — a 7% swing. Gems only dip below their 1¢ face value from the Case Stack up, where the bonus finally beats the fee.
| Deposit | Gems | Bonus | Price | ¢ / gem | vs face |
|---|---|---|---|---|---|
| Mini Top-Up | 1,000 | — | $10.61 | 1.061¢ | +6.1% |
| Starter Gems | 2,500 | — | $26.06 | 1.042¢ | +4.2% |
| Booster Stack | 5,050 | +1% | $51.80 | 1.026¢ | +2.6% |
| Rip Stack | 10,200 | +2% | $103.30 | 1.013¢ | +1.3% |
| Breaker Stack | 25,750 | +3% | $257.78 | 1.001¢ | +0.1% |
| Case Stack | 52,000 | +4% | $515.24 | 0.991¢ | −0.9% |
| Inventory Stack | 104,000 | +4% | $1,030.17 | 0.991¢ | −0.9% |
| Collector Stack | 260,000 | +4% | $2,574.97 | 0.990¢ | −1.0% |
| Vault Stackbest rate | 520,000 | +4% | $5,149.64 | 0.990¢ | −1.0% |
We rate Pullmarket assuming 1 gem = 1¢. That holds for large buyers (~1% off), but small deposits push the real cost up to +6%, making every pack's real return that much worse than the on-site gem figures suggest. Prices captured 2026-07-09; the processing fee applies to standard (card) checkout.
By Lars Langenstueck · Founder, RipRanks · Last reviewed 2026-08-31 · Updated 2026-09-11
Pullmarket is a digital card-rip site: you buy a pack with gems, it reveals a graded trading card, and you can keep the card, have it shipped, or sell it back for gems. It runs evergreen packs across One Piece, Pokémon and five sports categories, at price points from a couple thousand gems to six figures.
Because gems are bought with money (1 gem ≈ 1¢) but only ever pay back as store credit, the real question isn't “did I win a card” — it's how much card value a pack returns per gem spent, and whether the odds on the pack page match what actually gets pulled. We measured both.
Every category we have a real sample for, deepest first, with what those packs returned across the reveals we recorded.
Every pack we have a large enough sample for, richest first. “Typical” is the median pull against the pack price — what a middling open looks like, as opposed to the average, which a single grail can lift on its own.
| Pack | Price | Measured return | Typical | Pulls |
|---|---|---|---|---|
| Baseball Starter - 5 CardsBest so far: Paul Skenes [X-fractor] #USC27 · 14,998 gems | 7,099 gems | 104.1% | 0.75x | 942 |
| Baseball Champion - 5 CardsBest so far: Shohei Ohtani #SG-3 · 101,000 gems | 49,999 gems | 95.2% | 0.78x | 939 |
| Baseball Legendary - 5 CardsBest so far: Cal Ripken Jr. #98T · 998,333 gems | 99,999 gems | 93.6% | 0.79x | 937 |
| Monster Legacy (Pokemon) - 5 CardsBest so far: Mega Charizard Y ex #294 · 474,167 gems | 99,999 gems | 90.4% | 0.82x | 932 |
| Football Prospect - 5 CardsBest so far: Justin Jefferson #19 · 48,483 gems | 17,499 gems | 104.7% | 0.67x | 918 |
| Football Championship - 5 CardsBest so far: Patrick Mahomes II #1 · 208,333 gems | 49,999 gems | 92.3% | 0.77x | 917 |
| Baseball All-Star - 5 CardsBest so far: Shohei Ohtani #90CB-7 · 27,167 gems | 19,999 gems | 95.4% | 0.58x | 915 |
| Monster Select (Pokemon) - 5 CardsBest so far: Mega Charizard X ex #223 · 46,958 gems | 17,699 gems | 98.0% | 0.65x | 908 |
That places Pullmarket 17th of the 19 operators we currently measure, ranked the same way every board on this site is — on the average return across every recorded rip. These come from 26,790 reveals we recorded from Pullmarket's public feed — not from odds it advertises. How we measure.
Showing the 8 deepest samples of 78 measured packs — see them all.
You top up gems, choose a pack (each line comes in 1-, 3- and 5-card variants), and open it. Every card you can pull is graded and carries Pullmarket's own estimated value in gems. You can list the card, request shipping, or sell it back for 90% of its estimated value — as gems, never cash.
Odds are shown per rarity tier on each pack page. Crucially, Pullmarket exposes a separate set of “real” drop odds through its API, which is what we rate against — not the marketing numbers.
Pullmarket publishes a tier odds table on every pack page, and it also exposes the card pool sitting behind those tiers, which means the two can be checked against each other. We do that on every snapshot.
For a period they did not agree. Some tiers were listed with a chance attached but had no cards behind them at all, and a few mid tiers were advertised well above what the pool could actually deliver. That is what this review used to describe, and it was accurate when written.
It is no longer the case. On the current snapshot, across all 447 tiers in the catalogue, the advertised probability matches the pool-derived one exactly — a ratio of 1.00 on every tier we check — and not one tier is listed as winnable without cards behind it. Whatever the cause, it has been put right, and a reader deciding today should be told that rather than shown a warning about a version of the site that no longer exists.
We keep checking it every snapshot, because the value of that comparison is that it runs continuously rather than once.
We value each tier at its published value-range midpoint minus a small haircut (calibrated from the only card pools Pullmarket exposes in full), because its card-pool endpoint is capped at the 432 highest-value cards per tier and would otherwise inflate the numbers. On that basis every pack returns roughly 75–89% of its price — the best being the Select and Legacy lines, the worst being some One Piece packs.
No Pullmarket pack beats break-even. That's normal for rip products; the point of our rating is how bad, and how honest.
Value comes back as gems (store credit) at a 90% buyback of estimated value — so realising value means spending again on the platform, and the effective return after buyback is lower still. Card values are Pullmarket's own estimates, not independent market prices.
Pullmarket delivers real graded cards, publishes tier odds and the pool behind them, and runs a live pull feed — more disclosure than most operators manage, and enough of it that outsiders can audit the claims rather than take them on faith. The gap between advertised and real odds that this review used to flag has closed: all 447 tiers now match. What remains to understand is the currency — gems buy in with money and pay back as store credit, so the value stays on the site.
That's our read on Pullmarket. Their odds, packs and terms are theirs to change — worth a look before you rip.
Yes. It delivers real graded cards, publishes tier odds alongside the card pool behind them, and runs a live pull feed. We check the advertised odds against that pool on every snapshot and they currently match exactly across all 447 tiers. The real catch is the currency: payouts are store credit, not cash.
On our value model, roughly 75–89% of what you spend comes back in card value, before the 90% store-credit buyback — so, like any pack, a little goes to the fun of the chase. Check the Observed return for what live pulls actually deliver.
Not for cash. Cards sell back at 90% of their estimated value as gems (store credit), or you can have the physical card shipped.
The odds on the pack page are marketing figures that differ from the real drop odds — often by several times. We rate against the real odds Pullmarket exposes through its API.